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Templarfreak

73 Game Reviews

5 w/ Responses

It controls terribly. I think this could have been slightly remedied with the ability to remap them. However the game is very forgiving for fucking up and gives you plenty of time to get use to the mechanics and clunky controls.

Love the style of gameplay here, fast-paced and not too challenging and very score attacky. Graphics are a'ight, though very minimalist. I will have to agree with a lot of other people and say that the music is rather repetitive. That's about all I gotta say.

HenrikSahlin responds:

Thanks for the review! I really appreciate all of the feedback. :)

I already dislike the mechanics of this game...Because of how much it relies on the luck of the draw of people at the start, you can easily end up not going much farther then 200 or 300 meters...Definitely needs a bit of work.

That was a very interesting and unique mechanic, I liked it a lot!

*I think I'm going to Copy/Paste my Review onto Steam as well, it'll be under Templarfreak*

Started playing it, will be finishing tomorrow. I can already tell it's gonna be great.

I'm gonna write my review now, though, so that way I don't include any spoilers.

So, from what I'm gathering so far. It really seems like a classic NES/SEGA/PS1 RPG! But this time around, you put a really unique spin on it! The concept and story has definitely changed as well, it's gotten much more serious yet still maintaining a good portion of comedy.

I like the art-style, but it's hard to like. The way it looks pixelated doesn't look nice, it makes it look like it was encoded wrong. If you wanted to make a Pixel/Anime Style, I would have suggested actually doing it by pixel instead of drawing it then applying an effect, which is what it seems like you did. Now don't get me wrong, it's still great. I still LIKE it. But it's just a little hard to like and for some people it may be a turn off.

The soundtrack, is very good. The only one so far I don't entirely like is the Post-Battle screen music. It gets REALLY repetitive, REALLY fast, eventually becoming annoying. Everything else is very well done.

So far, what I've seen is massive potential and I hope that this potential fills itself out while I'm playing, which I have absolutely no doubts it will what-so-ever, which is why I am making this review before I finish. I don't expect to run into anything I won't like. I enjoyed the first one thoroughly and I see no reason not to do the same for this one, especially since I've been told by some friends that it is better then the first.

As well, from this potential I've seen I've also seen some things that would definitely promote a second playthrough and I love that in any game, when it's done right. And I can clearly see this does it right.

Well, that's about all the critics my brain can come up with at 4 in the morning! I hope I didn't leave anything out. =)

I'm sorry, but. In my book, this just falls under "Overly-Hard and complicated Platformer with not-as-responsive-as-it-needs-to-be-controls."

I finished Illiterate, not gonna finish the rest, but from the looks of it the Cripple is the only one with a really-different story.

Don't get me wrong, I still like the concept. The music. The artwork. Story is interesting. It deserves a good rating purely from those qualities. 7/10 is the best I can do, though, and that's being a little bit generous...

This is one of the silliest and most addicting games I have played in a while.

Pros:
+Decent amount if upgrades.
+Varying enemies.
+Uncommon concept, if not original.
+Very Skill-Involved.

Cons:
-Very awkward difficulty jumps.
-Too short! D=
-I'd assume on older PCs this could lag, due to all the moving objects being drawn.

Most of the difficulty is because of the waves randomly generated. I think the system should be tweaked a bit because there are some cheesy things such as 3 exploding guys coming at the same time, you are guaranteed damage.

But most of my complaints about balance is mainly that third boss. The other bosses are easy to get their patterns down after dieing once, if it even takes that. But that third boss throws it's axes so fast it's almost impossible to dodge.

I'd like 3 to 5 more bosses and upgrades that go all the way up to 25.

Second to last thing, I'd like the jumping back and forth from the 3 spaces you have to move in to be a lot smoother and quicker.

And finally, an option to remove the Gibs.

That's about all I can think. I still give this 5 stars because it deserves it, it's a great and entertaining game.

I'm a sucker for upgrade mechanics, and I love the art style. I'm a huge anime fan, but not normally of Chibi. But this is just too cute!

Music reminds me of the older Final Fantasy games, and there are tons of characters in there that I really enjoyed seeing.

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